Computer

Computer
A computer is a programmable machine that receives input, stores and manipulates data, and provides output in a useful format.
Although mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century. These were the size of a large room, consuming as much power as several hundred modern personal computers.
Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.Simple computers are small enough to fit into small pocket devices, and can be powered by a small battery. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". However, the embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are the most numerous.
The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a netbook to a supercomputer are all able to perform the same computational tasks, given enough time and storage capacity.
Computer History
The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. From the end of the 19th century onwards though, the word began to take on its more familiar meaning, describing a machine that carries out computations.The history of the modern computer begins with two separate technologies—automated calculation and programmability—but no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. Examples of early mechanical calculating devices include the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism. Hero of Alexandria built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.This is the essence of programmability.
The "castle clock", an astronomical clock invented by Al-Jazari in 1206, is considered to be the earliest programmable analog computer.It displayed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway causing automatic doors to open every hour, and five robotic musicians who played music when struck by levers operated by a camshaft attached to a water wheel. The length of day and night could be re-programmed to compensate for the changing lengths of day and night throughout the year
The Renaissance saw a re-invigoration of European mathematics and engineering. Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers, but none fit the modern definition of a computer, because they could not be programmed.
In 1801, Joseph Marie Jacquard made an improvement to the textile loom by introducing a series of punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.
It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer, his analytical engine. Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed.
In the late 1880s, Herman Hollerith invented the recording of data on a machine readable medium. Prior uses of machine readable media, above, had been for control, not data. "After some initial trials with paper tape, he settled on punched cards ..."To process these punched cards he invented the tabulator, and the keypunch machines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the 1890 United States Census by Hollerith's company, which later became the core of IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
Alan Turing is widely regarded to be the father of modern computer science. In 1936 Turing provided an influential formalisation of the concept of the algorithm and computation with the Turing machine. Of his role in the modern computer, Time magazine in naming Turing one of the 100 most influential people of the 20th century, states: "The fact remains that everyone who taps at a keyboard, opening a spreadsheet or a word-processing program, is working on an incarnation of a Turing machine".
The inventor of the program-controlled computer was Konrad Zuse, who built the first working computer in 1941 and later in 1955 the first computer based on magnetic storage.
George Stibitz is internationally recognized as a father of the modern digital computer. While working at Bell Labs in November 1937, Stibitz invented and built a relay-based calculator he dubbed the "Model K" which was the first to use binary circuits to perform an arithmetic operation. Later models added greater sophistication including complex arithmetic and programmability.

Security requirements engineering framework for software product lines

Context
The correct analysis and understanding of security requirements are important because they assist in the discovery of any security or requirement defects or mistakes during the early stages of development. Security requirements engineering is therefore both a central task and a critical success factor in product line development owing to the complexity and extensive nature of software product lines (SPL). However, most of the current SPL practices in requirements engineering do not adequately address security requirements engineering.

Objective
The aim of this approach is to describe a holistic security requirements engineering framework with which to facilitate the development of secure SPLs and their derived products. It will conform with the most relevant security standards with regard to the management of security requirements, such as ISO/IEC 27001 and ISO/IEC 15408.

Results
This framework is composed of: a security requirements engineering process for SPL
driven by security standards; a Security Reference Meta Model to manage the variability of those SPL artefacts related to security requirements; and a tool
which implements the meta-model and supports the process.

Method
A complete explanation of the framework will be provided. The process will be formally specified with SPEM 2.0 and the repository will be formally specified with an XML grammar. The application of SREPPLine and SREPPLineTool will be illustrated through a description of a simple example as a preliminary validation.

Conclusion
Although there have been several attempts to fill the gap between requirements engineering and SPL requirements engineering, no systematic approach with which to define security quality requirements and to manage their variability and their related security artefacts in SPL models is, as yet, available. The contribution of this work is that of providing a systematic approach for the management of the security requirements and their variability from the early stages of product line development in order to facilitate the conformance of SPL products with the most relevant security standards.

Keywords
Security requirements engineering; Security software engineering; Product lines; Requirements engineering; Security requirement; ISO 27001

Information Technology: Its New Meaning for Art

Participating artists: Vito Acconci, David Antin, Architecture Group Machine M.I.T., John Baldessari, Robert Barry, Linda Berris, Donald Burgy, Paul Conly, Agnes Denes, Robert Duncan Enzmann, Carl Fernbach-Flarsheim, John Godyear, Hans Haacke, Douglas Huebler, Joseph Kosuth, Nam June Paik, Alex Razdow, Sonia Sheridan, Evander D. Schley, Theodosius Victoria, Laurence Weiner. As a follow-up to The Machine at the End of the Mechanical Age (1968), an exhibition presented at the Museum of Modern Art and organized by Pontus Hulten, Software took place in the interval between the decline of the industrial machine and the emergence of information technologies. To explore this epistemological rupture, curator Jack Burnham presented the results of scientific experiments, conducted by research teams and scientists, alongside projects born out of the conceptual art movement. The exhibition’s title is related to the true sense of the word software, designating the flexibility of certain logical procedures and not exclusively the interaction of data with the machine to produce commands for executing specific functions. By shifting the concept of program toward an artistic field, Burnham tried to draw parallels between projects relying on devices for transmitting information, and those that used language as material without resorting to technology. Fostering collaboration and dialogue between scientists and artists, this exhibition was also the product of an early exchange between the art museum and industry. The publication of the catalogue followed the presentation of the exhibition at the Jewish Museum. In "Notes on Art and Information Processing," Burnham defines the theoretical premises underlying his exhibition. By evoking the discipline of cybernetics, he first underlines the consequences of integrating technology into daily life, which resulted in aligning the worker with industrial machinery without bringing about the desired process of adaptation between man and his new media environment. Burnham goes on to distinguish the concept of program from hardware. He says software can also embrace other phenomenon such as social conditioning, systems for self-regulating the human body, and the management of public transit. Burnham then shifts this notion toward an artistic context so as to define the project modes of conceptual works. Detached from the heightened optimism toward media at the time, he criticizes Marshall McLuhan’s theories and says that man-machine interaction encourages invention and creativity while also alienating the worker. Software therefore does not praise technological art at the dawn of a new decade but comments on the emergence of a media environment overdetermining henceforth all areas of knowledge, including the field of art. More focused on the testing of concepts, computer scientist Ted Nelson, in The Crafting of Media, distinguishes the notion of the computer as a black box from the universal machine. He conceives of using technology in such a way that varied functions can co-exist and operate on the same platform. His tool for reading the catalogue through computerized files is a good example of semantic flexibility. Titled Labyrinth, this multiform device, a precursor of hypertext, allowed users to consult artist files and other computerized documents while sidestepping the linear path imposed by the pagination of the book. This unique trail was then stored in the computer’s memory and printed out at the user’s request to reveal his or her journey through the files. Following conceptual art’s way, the print catalogue spotlights artist projects through short written statements. The content of the project files varies depending on the strategies employed by the artist. Often these files are instructions to be carried out either by the artist or the viewer. Other files describe technological trials merging artistic procedures and scientific experimentation. The projects by engineers and computer scientists centre on the functions of technological components (the Bolean Image-Conceptual Typewriter by Carl Fernbach-Flarsheim, a device producing early digital images, as well as the project Seek by the Architecture Media Group M.I.T., a sort of ecosystem disrupted by the actions of a robotic arm). Finally, other projects invite viewers to interact with displays and thereby criticize the museum’s so-called neutrality. The catalogue pages devoted to the project files feature a section that includes statements in bold resembling newspaper headlines and proposing an interpretation of the works based on stereotypes about technology and art conveyed by the mass media "Artist Exposes Himself. Finally, images are not relegated to the background by the artist statements. Indeed, several photographs reproduced in the catalogue present projects at different stages of their completion. Also contained are shots taken during the mounting of the exhibition and at the opening.

Microsoft's Newest Suite


Everyone is still reeling from the recession, and cash is tight--not, perhaps, the best time for Microsoft to launch a new version of its ubiquitous Office productivity suite. Nevertheless, with Office 2010, Microsoft continues to refine the dramatic overhaul that it began with the 2007 editions, while adding a few nifty new features with marquee appeal--all at prices much lower than we saw for similar Office 2007 packages.

The most immediately visible innovation in the new suite is a set of Web-based applications--online versions of Word, Excel, PowerPoint, and OneNote--slated to appear on Windows Live when the desktop editions ship in June. For businesses that wish to host their own Office Web Apps privately, Microsoft will also offer SharePoint versions of the online suite.


But while Office Web Apps enable at least minimal collaboration--and while they shine at maintaining document formatting that competing, third-party Web-based apps tend to mangle--they're unlikely to bowl over anyone who has enjoyed the rich features in Google Docs, Zoho Office, and various other Web-based productivity tools (see "Microsoft's Web Apps: Easy Access and Limited Functionality"). In fact, they're not intended to: Microsoft has clearly stated that it created Office Web Apps as companions to, rather than replacements for, their desktop counterparts.


Still, we probably can thank the online competition for the significant declines in Office suite prices: Three years ago, the Standard Edition, containing Word, Excel, PowerPoint, and Outlook, debuted with a suggested retail price of $399; the price for Office 2010 Home and Business, which includes those four apps plus the note-taking program OneNote, now costs as little as $199 (see "Suite Deals: Skip the CD, Get a Discount"). OneNote is now present in all editions of Office, and Microsoft has tightened that program's integration with the other apps to make transferring material to OneNote easier.

EA SPORTS Game Changers Program Mission Statement

The Game Changer Award recognizes exceptional community leaders from around the world who use their knowledgeJustify Full of EA SPORTS games to improve the experience and overall growth of the EA SPORTS Community.

Game Changers are independent community members who are offered a close connection with people at EA SPORTS. To acknowledge Game Changers' leadership and provide a platform to help support their efforts, EA SPORTS often gives Game Changers early access to EA SPORTS games, as well as the opportunity to pass on their highly targeted feedback and recommendations about product design, development, and support.

Touchsmart Pc Core I3 And Core I50


The latest trend of HP products look brilliant. The highlight products are the transformed TouchSMart PC's, the TouchSmart 300 and the TouchSmart 600, now built with the Core i3 and Core i5. Also included is a "Beats Audio" program, and a range of pre-loaded software.


The Core i3 and the Core i5 are priced at $799 and $1,099, respectively. Also, HP have revealed their new All-In-One 200-5020 machine, priced at $699, exhibiting a 21.5 inch 1080p touch screen, WIndows 7 bundled, WiFi enabled, optional mouse / keyboard, DVD burner, integral webcam and MediaSmart software package.Thirdly, there's the HP Compaq Pro Ultra Slim.


Measuring in at 10 inches high and 2.6 inches wide, it includes ATI's Raedon 4200 GPU and will retail at $599.All of these new HP product releases should be available for purchase by the end of this month.

New yellow blub you suck !


InfoNIAC Presents" is a monthly article in which you will find brief information on the latest inventions described on infoNIAC each month. In this article you will find the top 10 latest inventions described on InfoNIAC in October. You are also free to vote for one of the inventions if you consider it to be the most.

1. Software Automatically Spots Virus Attack and Generates Repair Patches
Martin Rinar, a professor of computer science at MIT, developed a program dubbed ClearView that can spot an attack of malware and generate patches aimed to repair the affected system.

2. System that Produces Electricity From Asphalt
Novotech teamed up with scientists from two Massachusetts universities to create a system able to turn the heat from asphalt into usable power.

3. Fingernail-size Chip Able to Store Up to 1TB of Data
Scientists from North Carolina State University created a finger-nail size chip with one terabyte storage capacity.

4. Handy Fuel-cell that Recharges Devices on the Move
Engineers from Toshiba created a portable fuel cell that can recharge gadgets by injecting methanol in the cell. The injection generates electricity by making use of a chemical reaction with oxygen. The recharging process is possible with a USB cable.

5. Smart Robotic Hand Gives Amputees the Feeling of Touch
Engineers from the Lund University in Sweden and Scuola Superiore Sant'Anna in Italy named their invention the Smart Hand. It represents a new generation of prosthesis hands that provide a sense of touch.

6. Robot That Tests Visual Implants for Sightless People
Engineers from the California Institute of Technology (Caltech) created a remote-controlled robot that emulates the vision of an unsighted person with a visual prosthesis implanted in the eye.

7. System That Informs Whether Doctors' Hands are Washed
Researchers from the University of Florida developed a system that makes sure doctors and nurses have their hands clean before starting a surgical procedure. The system is dubbed HyGreen and its main feature is a sensor that identifies the soap and waterless cleaners used by doctors. The system displays green light when the hands of the hospital staff entering a patient's room are clean.

8. Spider Pill That Examines the Body for Severe Conditions
Italian scientists developed a spider pill, which, when swallowed, scans for severe conditions such as colon cancer. It crawls though the body using small moving legs and features a small built-in camera.
9. Tiny Nuclear Battery
Scientists from the University of Missouri are currently developing a small, light radioisotope battery that would provide nuclear energy to power micro/nanoelectromechanical systems.
10. Ion Engine to Allow Rockets Reach Mars in 39 Days
Researchers from Ad Astra Rocket Company of Webster, Texas, are developing a Variable Specific Impulse Magnetoplasma Rocket, which would be a small-scale prototype of a rocket that would feature an engine that makes use of charged particles. The invention could help build rockets able to reach red planet much faster.

Internet invention



The Internet is something which many of us now take for granted, but the invention of the Internet, is still recent. The Internet is essentially a network connecting thousands of smaller networks into a single global network. The Internet model and the Transmission Control Protocols used to implement the idea were developed in 1973 by Vinton Cerf, an American computer scientist. His project was backed by the United States Department of Defense Advanced Research Projects Agency, directed by Robert Khan, an American engineer.
The Internet initially was used to connect University networks and research labs within the United States. The World Wide Web, as we now know it, was developed in 1989 by Timothy Berners-Lee, an English scientist, for the European Organization for Nuclear Research."The design of the Internet was done in 1973 and published in 1974. There ensued about 10 years of hard work, resulting in the roll out of Internet in 1983. Prior to that, a number of demonstrations were made of the technology - such as the first three-network interconnection demonstrated in November 1977 linking SATNET, PRNET and ARPANET in a path leading from Menlo Park, CA to University College London and back to USC/ISI in Marina del Rey, CA." - Vinton Cerf

The Internet is better described as an interconnection of various computer networks which enable each connected machine to communicate directly. Smaller Internets exist, called Intranets, which are typically used within a single organisation.The Internet grew to phenomenal levels over a short period of time. In 1996, more than 25 million computers had been connected to the Internet across 180 different countries. The Internet makes use of gateways to connect separate networks to a single network. Gateway interconnections are established across telephone lines, optical fibres and radio links. New networks can be added by welcoming new gateways into the network. Data sent from one machine is tagged, using a unique address which identifies that particular machine, and to ensure the information is sent to the correct destination.

Addressing is crucial to the success of the Internet and commonly uses the dotted decimal approach, for example 168.124.1.0. This address is often associated with a web address, with the numeric address and the URL paired up in an addressing table, to eradicate the need to remember number strings. Once data is sent from one machine, the data travels from gateway to gateway until it reaches the network belonging to the destination machine. The Internet has no central repository, and therefore is unique in its methodology.The Internet Protocol is a key element to a successful Internet. The Internet Protocol determines how a gateway receives a request and what to do with that request once received. The Transmission Control Protocol then verifies that the information has been sent and received successfully, allowing the data to be re-sent if an error occurs during transmission.The Internet has changed our world bringing a wealth of information to our fingertips. The sharing of information has accelerated with the introduction of the Internet, with new, fresh content accessible second after second. More applications are being introduced to the Internet, and with the rising popularity of Internet enabled phones, the Internet will only continue to grow at a tremendous rate opening up thousands more opportunities to all of us. The invention of the Internet is indeed, one of the most recent revolutionary inventions which have been a major success and welcome addition to our world.